Gaze-enabled activity recognition for augmented reality feedback

In

Computers and Graphics

Journal

Date

March 16, 2024

Authors

Kenan Bektaş, Jannis Strecker, Simon Mayer, and Kimberly Garcia

Abstract

Head-mounted Augmented Reality (AR) displays overlay digital information on physical objects. Through eye tracking, they provide insights into user attention, intentions, and activities, and allow novel interaction methods based on this information. However, in physical environments, the implications of using gaze-enabled AR for human activity recognition have not been explored in detail. In an experimental study with the Microsoft HoloLens 2, we collected gaze data from 20 users while they performed three activities: Reading a text, Inspecting a device, and Searching for an object. We trained machine learning models (SVM, Random Forest, Extremely Randomized Trees) with extracted features and achieved up to 89.6% activity-recognition accuracy. Based on the recognized activity, our system—GEAR—then provides users with relevant AR feedback. Due to the sensitivity of the personal (gaze) data GEAR collects, the system further incorporates a novel solution based on the Solid specification for giving users fine-grained control over the sharing of their data. The provided code and anonymized datasets may be used to reproduce and extend our findings, and as teaching material.

Text Reference

Kenan Bektaş, Jannis Strecker, Simon Mayer, and Kimberly Garcia. 2024. Gaze-enabled activity recognition for augmented reality feedback. Computers & Graphics (March 2024), 103909. https://doi.org/10.1016/j.cag.2024.103909

Link to Published Paper Download Paper Link to Code
See all publications